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Armor King/Tekken Movelist

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目录
  1. Throws
  2. Moves
  3. String Hits

Armor King/Tekken Movelist is a list of all of the moves that Armor King can perform in Tekken.

Throws

Throw Name (English) Translated Japanese Name Command Damage Properties
Knee Bash Coconuts Crush 1+3 30
Suplex Brain Buster 2+4 40 #1
Jumping Pile Driver Jumping Pile Driver 2+4, d, d, d+1+2 40
Pile Driver Jaguar Driver qcf+1 25
DDT DDT d/b, d/b+1+2 45 #1
Giant Swing Spinning Throw f, hcf+1 50
Tombstone Pile Driver Tombstone Pile Driver d/b, f+1+2 65

#1 Leaves you in PLD position.

Moves

Move Name (English) Translated Japanese Name Command Damage Hit Range Properties
One Two Combo One-Two Punch 1, 2 12, 10 High, high #1
One Two Uppercut One-Two Upper 1, 2, 1 12, 10, 10 High, high, mid #1
Left Straight Uppercut Left Straight~Right Upper d+1, 2 5, 15 Low, mid
Elbow Sting Elbow Smash d/f+1 15 Mid GB #2
Jab Uppercut Right Straight~Left Upper d+1, N, 2 12, 15 Low, mid
Head First Lunge Flying Cross Chop f, f+1+2 15 High KND #3
Capital Punishment Knuckle Bomb u/f+1+2 35 Mid KND
Jab Uppercut Right Straight~Left Upper 2, 1 12, 15 High, mid #4
K's Flicker Smash Upper f, f+2 20 Mid JG
Crouching Uppercut Smash Upper FC, f+2 20 Mid JG
Rising Toe Kick u/f+4 20 Mid
Tiger Uppercut Wind God Fist f, N, d, d/f+2 30 Mid JG
Dragon Uppercut Thunder God Fist f, N, d, d/f+1 50 Mid KND
Stomach Smash Middle Smash f, f, N, 2 10 Low  
Kidney Punch Dynamite Upper d/f+2 10 Mid
Elbow Drop Elbow Drop u_u/b_u/f+2+4 35 Mid
Exploder Drop Kick f, f+3+4 30 Mid KND
Running Exploder Satellite Drop Kick f, f, f+3+4 40 Mid GB, KND
Knee Drop Double Knee Drop u/f+3+4 40 Mid
Frankensteiner Frankensteiner d/f+3+4 20, 35 Mid, throw #5
Konvict Kick Jail Kick f, f+4 20 Mid KND
Stagger Kick Alley Kick FC, d/f+4, 4, 4 17, 7, 7 Low, low, low MS (third kick)
Stagger Kick (CH) Alley Kick (CH) FC, d/f+4, 4, 4, 4, 4 17, 7, 5, 4, 3 Low, low, low, low, low MS (3rd-5th kicks) #6

#1 Hold F with the first punch for 15,15 damage.
#2 Juggles if blocked.
#3 Hits low at end of attack.
#4 Hold F with the first punch for 15,10 damage.
#5 Throw can be avoided by rising from a crouch.
#6 Must be counter hit to chain.

String Hits

Command Damage Hit Range Properties
1, 2, 1, 1, 2, 4, 4, 4, 1, 3 91 hhmmhLLLmm MS (8th hit)
JG (9th hit)
#1

#1 Hold F with the first punch for 15,15 damage.